







Dozer Fever
2015
Art Direction, Character Design, UI Design, Graphic Design
Dozer Fever is the first commercial casual game I've art directed and designed. Was also art directing on another published game named Hanga Hero and yet to be published game called Bubble Saver with a 4 members art team. All of them were developed in Unity 5 engine, published on 4 platforms including IOS, Android, Facebook and website.
Official website:
Dozer Fever - http://www.dozerfever.com/
Hanga Hero - http://www.hangaheroes.com/
1, Game Art Design
Started from Dozer Fever, I was responsible for UI layout design, style definition and master graphic design.
Usability design was based on our target users which is people enjoying playing casual mobile games like Candy Crush saga with a main focus on girl users and kids. Since the first user for all the game will be the development director who is also the CEO for the company, the design itself need to be proved with research.
Designed the character series for old company that were used in all publish games and would be use as the brand image.
The current version has 3 animals: penguin the Oddy, bear the Yukio and bunny the Ellie.
DOZER FEVER
Wrokflow & UI Layout sketch with game designer's suggesions and to show programmer and animator about how the flow works
Hanga Hero & Bubble Saver
Master design & Art team management
With the target players who enjoy playing Candy crush saga type of games, the game art needs to have cheerful feeling, brighter color matching and pop-up buttons that look like candy and cute characters. After set the master design based on all the research and references, I would prepare documents about the graphic standards for the game which helped other artists to follow and create new content based on the document.
Art design documents helped about quality improvement in the process that we could easily change the document and uploaded new images to programmer to replace graphic resources in the new game version.
As I was lead for our art team for 3 games, I was also in charge of task distribution, output quality control and design guidance for team members, holding graphic sharing meetings for internal learning to develop our art team.


HANGA HERO

Dozer Fever
2, Team player
Being a good team player means to be able to communicate with game designers about workflow and layout design based on functions, discuss about image input and usage scenario in Unity with programmers, and demonstrate idea and design to the director.


A, Collecting game references from top games on the market will be one way to the research
B, Provide multiple designs in fast and simple way to demonstrate design
C, Keep eyes on better solution to UX design while testing the game from user perspective
Sketches about UI layout
Button's style demonstration





Dozer Fever
Hanga Hero
Bubble Saver

Character Design
