top of page
Global Game Jam HK 2017_Senere
2017
Art Direction, Game Design

A mobile casual puzzle game designed with “WAVE” as game theme. Finished design and develop process in 48 hours during Global Game Jam 2017. Design and developed by a team of 2 including 1 programmer and myself, presented as a 2-level playable demo along with short game design introduction.

GGJ link: http://globalgamejam.org/2017/games/serene

Screenshots of the game

WAVE in gameplay & visual:
Since the game theme is "WAVE" for GGJ 2017, we intended to deliver the concept in both gameplay and game visual. We focused on designing and developing a mobile casual game to fully utilise the 48 hours we have, trying to finish the game mechanic part and have a playable demo for people to play and test during GGJ.
Here are some sketches of ideas for the game design in process: Active planets by hitting them with limited amount of bouncing balls; Planets send out waves with different influences on bouncing ball's moving path; Waves follow certain rhythms; Level difficulty increases by adding new wave mechanics, new obstacles, and new guiding tools...

PROCESS

Rough sketches of ideas

 

Background Story for Serene 

We need your help here! Awaken our dormant planets in the serene space to get their true colours and rhythms back!

 

 

Research

 

Design

bottom of page